High-speed camera setup for a moving target: calculator, manual with equations, worked examples, and a short test.
Scale
Field of view
Frames in view
Setup
Opens with the cannon example: a 20 mm projectile at 300 m/s, Chronos 1.4, 25 mm lens at 4.44 m.
Results
Scale s
Field of view W
Frames in view N
Target size
Motion blur
Travel per frame
Time in view
Frame interval
Rows (estimate)
Strip height
Compare lenses at this distance
Lens
Scale (mm/px)
Field of view (m)
Strip height (mm)
Target (px)
Blur (px)
Frames in view
Checks
Select a row to use that lens. Speed, exposure and frame rate are the same for every row.
Where to put the camera
Lens
Distance for this field of view (m)
Velocity from footage
After the shot, count how far the target moved in the recording. This uses the scale and frame rate set above.
Distance moved
Time taken
Measured velocity
Count frame intervals, not images: 11 images of the target span 10 intervals.
Manual: how to use the calculator
The calculator tells you, before the shot, whether a lens and camera position will give a usable measurement. Work through it in this order.
Choose the camera. The menu fills in the four sensor values. If you edit any of them, the menu switches to Custom sensor.
Set the camera distance first. Decide the closest safe standoff from the line of fire before anything else.
Pick a lens. Use the lens buttons or type any focal length.
Enter the target. Its expected speed and its size.
Enter the camera settings. Exposure and frame rate.
Read the checks. All four should show OK. A Check means the measurement may be unreliable, not that the shot is impossible.
Compare lenses. If a check fails, the lens table shows which focal length passes at your distance. Click a row to select it.
Find the camera position. Enter the field of view you need; the table gives the distance each lens needs.
After the shot, use Velocity from footage to turn a pixel count into a speed.
The four checks
Check
Passes when
If it fails
Target size
10 px or more across
Move closer, or use a longer lens
Motion blur
3 px or less
Shorten the exposure (needs more light), or move back
Frames in view
20 or more
Raise the frame rate, or widen the view
Exposure
Shorter than the frame interval
Shorten the exposure
The 10 px, 3 px and 20-frame limits are rules of thumb. Use your own standard if you have one. Target size and blur both depend on the scale in the same way, so moving closer improves one and worsens the other; only a shorter exposure improves blur alone.
Equations
Every result comes from the scale s: how many millimeters one pixel covers. Units are those shown in the calculator.
Symbol
Meaning
Unit
p
Sensor pixel size
µm
D
Camera distance to the plane of motion
m
f
Lens focal length
mm
Nx, Ny
Pixels across, maximum rows
px
F, F0
Frame rate, full-frame rate
fps
v
Target speed
m/s
d
Target size
mm
te
Exposure
µs
1. Scale
s = p × Df (mm per pixel)
D is measured from the lens (about the front of the camera) to the plane the target moves in. The formula is the far-object approximation; the exact form is s = p(D − f/1000)/f, in the same units (p in µm, D in m, f in mm). The difference is about f/(1000·D): 0.6% for a 25 mm lens at 4.44 m, and 5% for a 200 mm lens at 4 m.
2. Field of view
W = s × Nx1000 (m)
Mount the camera with the long side of the sensor along the line of travel; W uses the pixel count across that side (Nx).
3. Target size in pixels
nd = ds (px)
4. Motion blur in pixels
b = v × te1000 × s (px)
5. Frame interval and travel per frame
Δt = 1 000 000F (µs) Δx = 1000 × vF × s (px)
6. Time in view and frames in view
tv = 1000 × Wv (ms) N = F × Wv (frames)
7. Rows at a frame rate (estimate) and strip height
R = min(Ny, Ny × F0F) H = R × s (mm)
8. Camera distance or lens for a wanted field of view
D = 1000 × W × fNx × p (m) f = D × Nx × p1000 × W (mm)
9. Velocity from footage
v = Δn × s / 1000k / F (m/s)
The scale equation assumes the camera is much farther away than the focal length and square to the line of travel. Always confirm the real scale from a ruler image in the plane of motion.
Worked examples
Each example shows the hand calculation. Use the button to load the same inputs into the calculator and compare.
Example 1: checking a fragment-velocity setup
Given. A 10 mm fragment at 500 m/s. Chronos 1.4, 35 mm lens, 5 m away, exposure 5 µs, 10,000 fps. Will this give a usable measurement?
Strip: about 109 rows × 0.943 = 103 mm, so the fragment must stay within about ±51 mm of the center line
Answer. All four checks pass, two of them narrowly. Moving closer would not help on its own, because blur grows as fast as the target. Shorten the exposure first (3 µs gives 1.6 px), then move closer.
Example 2: fixing a setup that fails the blur check
Given. The cannon example (20 mm, 300 m/s, 10 µs, 10,000 fps) with a 50 mm lens at 4.44 m.
Scale: s = 6.6 × 4.44 ÷ 50 = 0.586 mm/px
Target: 20 ÷ 0.586 = 34 px, passes
Blur: 300 × 10 ÷ (1000 × 0.586) = 5.1 px, fails
Frames in view: W = 0.586 × 1.28 = 0.75 m; 10,000 × 0.75 ÷ 300 = 25, passes
Further reading (standard texts, cited from general knowledge)
Ray, S. F. (ed.), High Speed Photography and Photonics, Focal Press, 1997.
Settles, G. S., Schlieren and Shadowgraph Techniques, Springer, 2001.
Limits
The row count is a pixel-budget estimate. On a Chronos 1.4 at 10,000 fps it gives 109; Kron's table gives 120 rows up to 8,986 fps and 96 rows up to 11,184 fps, so expect roughly 100 to 108 rows at 10,000 fps. Check the camera's resolution menu.
The calculator does not check whether you have enough light for the exposure you choose. Make a test recording at the real settings.
All inputs are metric. The pass limits are rules of thumb, not standards.
Petr Explosives Group · Practical Explosives Training School (PETS).